function bulletSetup2()

if currentBullet < 10 then
currentBullet = currentBullet + 1
else
currentBullet = 1
end

if Enemymiddle.direction == "left" then
BulletInfo2[currentBullet].x = Enemymiddle.x 
BulletInfo2[currentBullet].y = Enemymiddle.y + 15 
end
if Enemymiddle.direction == "right" then
BulletInfo2[currentBullet].x = Enemymiddle.x + 20
BulletInfo2[currentBullet].y = Enemymiddle.y + 15
end
if Enemymiddle.direction == "up" then
BulletInfo2[currentBullet].x = Enemymiddle.x + 15
BulletInfo2[currentBullet].y = Enemymiddle.y + 10
end
if Enemymiddle.direction == "down" then
BulletInfo2[currentBullet].x = Enemymiddle.x + 15
BulletInfo2[currentBullet].y = Enemymiddle.y + 10
end

BulletInfo2[currentBullet].direction = Enemymiddle.direction
BulletInfo2[currentBullet].firing = true

end
