1. PSPİ16Ʒʽ£
The keys are defined as the following hex value.

PSP_CTRL_SELECT = 0x0
PSP_CTRL_START = 0x3
PSP_CTRL_UP = 0x4
PSP_CTRL_RIGHT = 0x5
PSP_CTRL_DOWN = 0x6
PSP_CTRL_LEFT = 0x7
PSP_CTRL_LTRIGGER = 0x8
PSP_CTRL_RTRIGGER = 0x9
PSP_CTRL_TRIANGLE = 0xC
PSP_CTRL_CIRCLE = 0xD
PSP_CTRL_CROSS = 0xE
PSP_CTRL_SQUARE = 0xF

2. Ҫض尴ֻڶӦϷiniļӦӰϵ磺
If you need redefine your keys' function, just add the relation mapping into the game's ini file. For an example

input  "p1 fire 1"          switch 0xC
input  "p1 fire 3"          switch 0xF
input  "p1 fire 4"          switch 0xD
input  "p1 fire 6"          switch 0xE
input  "p1 fire 2"          switch 0x8
input  "p1 fire 5"          switch 0x9

һе˼ǣѿһһŰӳ䵽PSPǰϣơ
The first line means mapping player 1's fire 1 button to PSP's triangle button. The following is the same.

3. 趨ĳϷĻģʽֻУ
If you want to customize a game's screen mode, just add the following line:

screenMode 0x0

4. ޸LĹܣֻУ
If you want to change the L-Trigger's function, just add the following line:

hotButtons 0x8,0x9,0xC,0xD,0xE,0xF

5. 趨ĳϷ֡ƣֻУ
If you want to change a game's frame skipping limitation, just add the following line:

gameSpeedCtrl 0x1

6. 趨ĳϷDIPֻУ
If you want to change a game's DIP switch, just add the following line:

input  "Dip B"            constant 0x00

7.L-TriggerĬ϶ΪhotButtonsϷеʹøüֻ轫hotButtons0x8ɡ
L-Trigger is defined to hotButtons. If you want to use L-Trigger normally in game, just define hotButtons to 0x8.

8. ޸ģȫĬ,޸fba4psp.ini
If you want to change the global default set value, just refer to and modify fba4psp.ini.


