TARGET = nikwideluxe
PSPSDK=$(shell psp-config --pspsdk-path)
PSPBIN = $(PSPSDK)/../bin
SDL_CONFIG = $(PSPBIN)/sdl-config

#PSP_EBOOT_SND0 = SND0.AT3
PSP_EBOOT_ICON = ICON0.PNG
PSP_EBOOT_PIC1 = PIC1.PNG

#BUILD_PRX=1
#PSP_FW_VERSION = 371

OBJS =  world1.o body.o bytecode.o  consts.o  script.o  uscript.o compiler.o  funcs.o   type.o    vm.o slshfx.o badcfg.o ending.o game.o gfx.o imageScreen.o  menu.o motion.o nikio.o objects.o screens.o sound.o sprites.o tiles.o transitions.o utils.o  main.o world.o soundmanager.o


INCDIR =
CFLAGS = -O2 -G0 -Wall -g $(shell $(SDL_CONFIG) --cflags) -D__linux__ -DPSP
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti -fsingle-precision-constant -mno-check-zero-division -ffast-math

LIBDIR =
LDFLAGS =
LIBS = -lstdc++ -lSDL_mixer  -lvorbisidec  -lSDL_image -lpng -lz -ljpeg \
        -lSDL_gfx -lm $(shell $(SDL_CONFIG) --libs) -lpsprtc  -lpspvfpu  -lpsppower -lSDL_mixer

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = nikwideluxe

include $(PSPSDK)/lib/build.mak
