
    Welcome to PSPMO5

Original Author of MO5

  Daniel Coulom   (see http://dcmo5.free.fr/)

Author of the PSP port version 

  Ludovic Jacomme also known as Zx-81 (see http://zx81.zx81.free.fr/)


1. INTRODUCTION
   ------------

  DCMO5 is one of the best emulator of the Thomson MO5 home computer 
  running on MacOS, Windows and Unix. The emulator faithfully imitates 
  the MO5 model.

  PSPMO5 is a port on PSP of the version 11 of DCMO5.

  Special thanks to Danzel and Jeff Chen for their virtual keyboard,
  and to all PSPSDK developpers.

  Thanks to Raven for the eboot icon's stuff.

  This package is under GPL Copyright, read COPYING file for
  more information about it.


2. INSTALLATION
   ------------

  Unzip the zip file, and copy the content of the directory fw3.x or fw1.5
  (depending of the version of your firmware) on the psp/game, psp/game150,
  or psp/game3xx if you use custom firmware 3.xx-M33.

  It has been developped on linux for Firmware 3.71-m33 and i hope it works
  also for other firmwares.

  For any comments or questions on this version, please visit 
  http://zx81.zx81.free.fr or http://zx81.dcemu.co.uk


3. CONTROL
   ------------

3.1 - Virtual keyboard

  In the MO5 emulator window, there are three different mapping 
  (standard, left trigger, and right Trigger mappings). 
  You can toggle between while playing inside the emulator using 
  the two PSP trigger keys.

    -------------------------------------
    PSP        MO5          (standard)
  
    Square     Eff
    Triangle   Return
    Circle     Fire
    Cross      Space
    Up         Up
    Down       Down
    Left       Left 
    Right      Right

    Analog     Joystick

    -------------------------------------
    PSP        MO5   (left trigger)
  
    Square     FPS
    Triangle   Return
    Circle     Swap analog / digital
    Cross      Eff
    Up         Up
    Down       Down
    Left       Render
    Right      Render

    -------------------------------------
    PSP        MO5   (right trigger)
  
    Square     Fire
    Triangle   Reset
    Circle     Eff
    Cross      Auto-fire
    Up         Up
    Down       Down
    Left       Dec fire 
    Right      Inc fire
  
    Analog     Joystick
    
    Press Start  + L + R   to exit and return to eloader.
    Press Select           to enter in emulator main menu.
    Press Start            open/close the On-Screen keyboard

  In the main menu

    RTrigger   Reset the emulator

    Triangle   Go Up directory
    Cross      Valid
    Circle     Valid
    Square     Go Back to the emulator window

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use Analog stick to choose one of the 9 squares, and
    use Triangle, Square, Cross and Circle to choose one
    of the 4 letters of the highlighted square.

    Use LTrigger and RTrigger to see other 9 squares 
    figures.

3.2 - IR keyboard

  You can also use IR keyboard. Edit the pspirkeyb.ini file
  to specify your IR keyboard model, and modify eventually
  layout keyboard files in the keymap directory.

  The following mapping is done :

  IR-keyboard   PSP

  Cursor        Digital Pad

  Tab           Start
  Ctrl-W        Start

  Escape        Select
  Ctrl-Q        Select

  Ctrl-E        Triangle
  Ctrl-X        Cross
  Ctrl-S        Square
  Ctrl-F        Circle
  Ctrl-Z        L-trigger
  Ctrl-C        R-trigger

  In the emulator window you can use the IR keyboard to
  enter letters, special characters and digits.

4. LOADING ROM FILES (ROM)
   ------------

  If you want to load rom image in your emulator, you have to put your rom file 
  (with .zip or .rom file extension) on your PSP memory stick in the 'roms' 
  directory. 

  Then, while inside MO5 emulator, just press SELECT to enter in the emulator 
  main menu, choose "Load ROM", and then using the file selector choose one
  rom file to load in your emulator.

   
5. LOADING KEY MAPPING FILES
   ------------

  For given games, the default keyboard mapping between PSP Keys and MO5 keys,
  is not suitable, and the game can't be played on PSPMO5.

  To overcome the issue, you can write your own mapping file. Using notepad for
  example you can edit a file with the .kbd extension and put it in the kbd 
  directory.

  For the exact syntax of those mapping files, have a look on files generated
  in the kbd directory (default.kbd etc ...).

  After writting such keyboard mapping file, you can load them using 
  the main menu inside the emulator.

  If the keyboard filename is the same as the rom file (.rom)
  then when you load this rom file, the corresponding keyboard file is 
  automatically loaded !

  You can now use the Keyboard menu and edit, load and save your
  keyboard mapping files inside the emulator. The Save option save the .kbd
  file in the kbd directory using the "Game Name" as filename. The game name
  is displayed on the right corner in the emulator menu.

  
7. COMPILATION
   ------------

  It has been developped under Linux using gcc with PSPSDK. 
  To rebuild the homebrew run the Makefile in the src archive.

  In the src/doc directory you will find original readme and 
  license files of DCMO5.
