 _________________
|                 |
|  CS PSP         |
|  version 1.5    |
|  by Kevin Chen  |
|  2008           |
|_________________|


 __________
|-UPDATES- |
|__________|

   Implemented new camera system
   Added aiming guide lines
   Made some small changes to recoil system (mainly for sniper rifles and shotguns)
   Added character type select
   Added spectator mode for singleplayer
   Added round timer in spectator mode
   Made score list sorted
   Changed layout of Options a bit
   Added option to enable/disable friendly-fire
   Added option to choose name
   Implemented new Online system
   ____________________________________________
   ***Implemented infrastructure multiplayer***
   ____________________________________________
   Implemented Game Lobby
   Added ability to chat
   Made multiplayer less buggy (hopefully)  
   Fixed network select (before it wouldn't work if you deleted any connections)
   Limited death indicator to 3 max
   Fixed the buying deagle bug
   Fixed a small sound issue when firing and strafing
   Fixed knife
   Made sure money doesn't go down if you already have full ammo
   Text on scoreboard is now the name of the map instead of "test"
   Made shotgun fire straighter
   Added more custom maps (including river by me :D)
   Added more guns to iceworld
   Other small fixes that I can't remember right now :D


 ________
|-INTRO- |
|________|

   This is version 1.5 of a top down shooter based on Valve's Counter-Strike. 
   

 ___________
|-FEATURES- |
|___________|
   
   Accurate collision detection between the player and walls (the player is represented as a circle and the walls as line segments). Note that this collision detection system is NOT tile-based and can model any polygon (including circles if you use enough line segments :D). The map that I made is squarish only because I can't make maps >_>.

   Collision detection between players.

   Shooting system plus recoil with different types of guns.

   Basic team gameplay finished.

   Sound effects system.

   Infrastructure multiplayer.


 ___________
|-CONTROLS- |
|___________|

   Go to OPTIONS in the main menu and then press L/R to get to the CONTROLS tab to view the controls.

   The two control styles are:

   -Absolute Mode-
   
      This is the default contol style. The analog stick and directional pad will move your player as seen from your view. This means that UP will move the player directly UP, RIGHT will move him RIGHT, and so on.

   -Relative Mode-
      
      This is the secondary control style. Use the analog stick or directional pad to control your player. As the name suggests, this mode allows relative control, meaning that UP on the analog stick will move the player in the DIRECTION HE IS FACING, RIGHT will move the player RIGHT OF THE DIRECTION HE IS FACING, and so on.
      

 _______
|-TODO- |
|_______|

   Fix music bug

   Bot State machine
   
   Better graphics
   
   Optimize collision detection system (brute-forcing it still)
   
   Clean up map file type

   Moving geometry and entity system? (doors, buttons, etc)
   
   Different gameplay modes (bomb and hosties anyone?)