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-- Hex-a-hop --
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Hopefully the game contains enough information that you should be able to 
play it without further explanation.
So if you're one of those rare (but sensible) types who reads the readme 
before playing the game, then go and play it now! (There's nothing essential 
in this document, anyway - I'm not going to duplicate all the info from the 
game in this file!)

A few minor notes though. If you're interested in random stuff, read on...

The entire game should be playable with keyboard or mouse (the mouse pointer 
should disappear if you play on keyboard).
If you don't have a three-button mouse, you'll need to use the keyboard to 
bring up the pause menu ('Esc' or 'P').

The game auto-saves whenever you complete a level, so there isn't a manual 
save option.

Ctrl-R is a shortcut to restart the current level, which is quicker than 
using the menu if you're playing on keyboard.

There's no music - I think not having music is fine, since it always gets 
repetetive on puzzle games. (The minor detail that I'm completely without 
musical talent is neither here nor there - honest!)

There are no sound effects... Hmm... Nope, can't think of a good excuse for 
this one. :-P

100 levels is a nice round number, isn't it?

Have you figured out the main character's name yet? (Not very hard, but it 
just occurred to me that it's only used in one place in the entire game... 
originally I was planning to have a plot, and bits of dialogue to explain 
stuff rather than the info boxes. But then I decided it was too much work 
for something which wasn't really very relevant to the rest of the game.)

All the rendering in the game is 100% time-reversible so it the animation 
can be speeded up and/or reversed very easily. In hindsight, this was 
needlessly complex since the only thing it's really used for is the undo 
control...

The entire project was completed in just under 3 months - working on it in 
the evenings and some weekends.

There are around 5000 lines of C++ code - most of it in one file. (I'm not 
planning to release the source code - it's hideously messy!)

This is the first hobby project I've finished in a _long_ time! I finally 
chose something simple enough that it's gotten done without me getting too 
bored of it. (Well, I'm a little bit bored of it by now, but not enough to 
give up!)

Anyway, I hope you get at least a little bit of entertainment from this 
game!

-

Tom Beaumont
(tombeaumont@yahoo.com - any constructive criticism gratefully received)

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Legal type stuff:

All content Copyright 2005 Tom Beaumont (except SDL.dll, which is under the 
LGPL, described in SDL_License.txt)

Permission is granted to distribute copies of this game as long as no 
changes are made,

