Hazed Mirror Productions (http://hazedmirror.gmdude66.net/index.php) presents
The Easy Accelerated Image library.

INTRODUCTION

Most new C/C++ PSP developers use graphics.c/h for rendering images. However, in my own experience, the graphics.c/h library is too slow and lacks image rotation and scaling, but it is very easy to use. So I thought of making a library that is as easy but renders images using Vertices in ortho projection mode instead of using GU_SPRITES, so that faster render speed, rotation, and scaling could be supported.

This release is marked as version 0.1. It lacks some of the features that are in graphics.c like blitting images or text on to another image. These features might be added in the next release if I think they are useful enough. Or someone can add them and re-release this.

See the source files (image.h/c, misc.c/h) and the demo (main.c) for more details about specific functions.

LICENSE

This library is released under the FreeBSD license. See LICENSE.TXT for details.

Anyone can modify and re-release the source code or use it freely in closed-source applications. I don't care if anyone asks for permission or not; I made this library to improve the quality of the C/C++ homebrew development community not for scene credit. I release games, not libraries, whenever I want fame in the community.


SPECIAL THANKS to

 - My development team Hazed Mirror Productions.
 - The developers at #psp-programming, who helped me put the right values in all those sceGu* function calls.
