------------------------------------------------------------------------
                              NewOlds presents
                                POLLO POLLO!
------------------------------------------------------------------------

                        !!!!!!!!!!! WARNING !!!!!!!!!!!!
                        
             POLLO POLLO USED A LOT OF PSP MEMORY FOR CACHED GRAPHICS
              PLEASE SHUTDOWN AND START YOUR PSP BEFORE PLAYING
                         THEN PSP HAS MORE FREE MEMORY.
                         
                       SOMETIMES GAME GAME COULD NOT WORK
              
                        !!!!!!!!!!! WARNING !!!!!!!!!!!!
                        
                         --------------------------
INDEX

1. Introdution
2. Menu
3. Game Modes
4. How To Play
5. Controls
6. Installation
7. Thanks
8. Credits
9. Disclaimer & software License

                         --------------------------
1.INTRODUTION

Pollo pollo its a PSP game, desing and create exclusively for PSP as
 a homebrew application.

This game it's a NewOld's personal tribute to one of the greatest puzzle
 games ever: Puyo Puyo done by compile in the MSX platform.
 
Please, if you like the game support the developers donating in our paypal
 account, more info at:
 
                      http://newolds.blogsome.com/donate
                      
                             or paypal donate to
                                     
                             newoldsdev@gmail.com
                      
In NewOlds be allways look for talented member, join us, more info at:
 
                          http://newolds.blogsome.com         
                          
                                or contact us at
                          
                              newoldsdev@gmail.com                                                                      

                         --------------------------
2. MENU

To move in the game menus use dpad an press selection button to select the
 desired option (see controls).

If you don't press any key in a while the menu will: Show game scores,
 play an auto demo, play game intro again. You could skip these pressing skip
 button (see controls).

The main menu options are:

   1 PLAYER         <- choose this option to select a 1 player game mode.
   2 PLAYERS        <- choose this option to start a 2 players game.
   OPTIONS          <- choose this option to change game settings.
   RECORDS          <- choose this option to see the game records.
   EXIT             <- choose this option to exit the game.


   1 PLAYER menu options are:

      STORY MODE        <- choose this option to start Story Game.
      1 PLAYER VS CPU   <- choose this option to start 1 player vs CPU game.
      POLLOMANIA        <- choose this option to start a Pollomania game.
      BACK              <- choose this option to go back to the main menu.

  OPTIONS menu options are:

      GAME LEVEL        <- choose this option to change the game level.
      MUSIC: ON/OFF     <- choose this option to toogle in game music.
      SOUND: ON/OFF     <- choose this option to toogle in game sound.
      BACK              <- choose this option to go back to the main menu.

                         --------------------------
3.GAME MODES

   STORY MODE
   In this mode player a selected char, from 3 chickens, compite against
    CPU in a sequence of fights following the main gameplot.

   When you win each match you advance to the next fight, if you loose
    you could continue and retry the fight.

   If you defeat the final enemy you will unlock a locked character, and
   seen the game ending, and unlock Pollomania playing mode.

   After playing you could register your score.

   1 PLAYER VERSUS CPU MODE
   In this mode a player select a char and a oponent, from unlocked chars,
    and start a fight, both char must be different ones.

   When you win you go to the main menu, if you loose
    you could continue and retry the fight.

   After playing you could register your score.
   
   POLLOMANIA MODE   
   This mode its locked until you finish, at least once, the story game, with
    any character.
   
   In this mode a player select a char , from unlocked chars,
    and start a pollomania game.
    
   The goal of this mode its gest as much point as you could,
    having double number of columms to play, and no cpu oponent,
    you will hable to get a hig score soon.
   
  The game speed whill we increse during playing, check the
   next count to seen when.
    
  If you loose you could continue and retry the game.

   After playing you could register your score.   

   2 PLAYERS CPU MODE (in one PSP)
   In this mode two player select chars, from unlocked chars, and start a 
    fight, both char must be different ones.

   When any player win they go to the main menut.

   After playing you could register your score.

                         --------------------------
4.HOW TO PLAY

   The goal of the game its to defeat oponents.

   Each oponent play in his own side of the screen: left for
    player 1, and right for player 2 or CPU.

   Each player control a piece that falling in him area (see controls),
    whe you drop the piece in the player area, a new piece its gived. You
    could see next posible piece near by the player area. You could rotate
    the piece, and acelerate falling speed (see controls).

   When 4 or more blocks of the same color are touching theyself (diagonals
    are not valid), the blocks start to blink a disapiar, if other blocks are
    on top, they will fall.

   A oponent loose when the last line of him blocks area have at least
   one piece.

   Eeach fight start with a conversation of oponents, you could skip these
    pressing skip button (see controls), then the game start.

   You could pause the game pressing pause button (see controls).

                         --------------------------
5.CONTROLS

  ||||||||||||||||NOTE|||||||||||||||||||||||
   Windows Version PSP Keys are Mapped to :
  
    D-pad    -> Arrow Keys
  
    Start    -> Key '1'
    Select   -> Key '2'
  
    Triangle -> Key 'S'
    Square   -> Key 'Z'
    Circle   -> Key 'C'
    Cross    -> Key 'X'
  ||||||||||||||||NOTE|||||||||||||||||||||||

  legend : 
  
  x      -> cross button
  o      -> circle button
  ^      -> triangle button
  []     -> square button
  L      -> L button
  R      -> R button
  select -> select button
  start  -> start button
  dpad   -> digital pad

  MENU CONTROLS      
      moving        : dpad           -> moving in selected options
      select button : x              -> select an option
   
  SCORE DISPLAY
      skip          : x o ^ [] start -> skip score display
      
  SCORE CHANGE
      insert        : x              -> insert a letter       
      letter up     : dpad-up        -> change a letter up
      letter down   : dpad-down      -> change a letter down
      erase         : o              -> erase a letter
      accept        : start          -> acept the entry
      
  AUTO DEMO
      skip          : x o ^ [] start -> skip auto demo
      
  GAME INTRO / END
      skip          : x o ^ [] start -> skip game intro / end             
      
  1 PLAYER GAME  
      skip          : start          -> skip characters conversation
      pause button  : start          -> display / hide pause
      select button : x              -> select option in pause menu      
      
      moving        : dpad-left      -> moving piece left
      moving        : dpad-right     -> moving piece right
      moving        : dpad-down      -> acelerate falling speed     
      rotate        : x              -> rotate piece      
      
  2 PLAYER GAME  
      skip          : start          -> skip characters conversation
      pause button  : start          -> display / hide pause
      select button : x              -> select option in pause menu      
      
      moving player1: dpad-left      -> moving piece left (player1)
      moving player1: dpad-right     -> moving piece right (player1)
      moving player1: dpad-down      -> acelerate falling speed (player1)
      moving player1: L              -> rotate piece (player1)
      
      moving player2: []             -> moving piece left (player2)
      moving player2: o              -> moving piece right (player2)
      moving player2: x              -> acelerate falling speed (player2)
      moving player2: R              -> rotate piece (player2)      

                         
  Press Select button at any time to exit the game.
  
                         --------------------------
6 INSTALLATION
                         
To Install (PSP 1.5) :

Just copy PSP folder into your PSP.

To Install (PSP 1.0 , 2.0 , 3.xSE) :

Copy PSP folder into your PSP.
Copy EBOOT.PBP from 1.0 folder to your PSP/GAME/POLLOPOLLO directory.

To Install (Windows) :

Copy \Win Folder contents to your PSP\GAME\POLLOPOLLO directory
So you could playing directily from you memory stick

||||||||||||||||IMPORTANT|||||||||||||||||||||||

 NOTE For Windows Version:

 Need Microsoft DirectX 9c or higher
 http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
 
 Need Microsoft .Net Platform 2.0 or higher.
 http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5
  
 Run on a Window, matching Desktop screen mode, switch your 
  screen mode if doesn't work.

 Windows version its a developers version, not a distributable version, 
  we realease it just in demand of some friends.
  
 Even its cross platform and could run under Windows, the game 
  still focus on PSP.
  
 Windows version may not work properly and even could crash in
  some special cases.
  
 PSP Screen mode 565 its simulated on Windows.
 PSP Speed its simulated on Windows.
 PSP Sound channels are simulated on Windows.
 Input control its simulated with Windows Keyboard or 
  Joystick. (Check controls)

||||||||||||||||IMPORTANT|||||||||||||||||||||||


                         --------------------------
7.THANKS

    To the ps2dev.org team, for they support and help, specially to the homebrew 
     PSP SDK contributors.
    
    To the guys at #pspdev in freenode irc network, for they help, specially to
     Tyranind, mrbrown and weak.
                      
    pspupdates.com, for giving support to the comunity.
    
    pspain.com, for supporting us.    
    
	Additional Thanks to : 
	
	Zensure, Fanjita, mrbrown, Fisionboy, Zack, Muradas, calopez, rmedtx, 
	Majes, Samer, ethernity, Wraggster, Aike, Baktery, Ffelegaund.
	
	MSX Fans, just for been there.
	
	AND YOU, for just reading this file ;-)
    
                         --------------------------
                         
8. CREDITS

GENERAL

Game concept & desing   : mICrO - Toni

Main code               : mICrO
Additional code         : HexDump

Graphics                : Toni
Newolds logo            : Jove

Music composition, 
 arranging & performing :Juan Martorell

Intro/Ending:
  PolloRollo (c) 2007 Juan Martorell
Menu:
  Ingenous (c) 1993 Juan Martorell
Challenge:
  RetoPollo (c) 2007 Juan Martorell
Stages:
   El Nio (c)1993 Juan Martorell
   Gran Pollo (c) 2007 Juan Martorell
   Jailed Chicken (c) 2007 Juan Martorell 
   Repollo (c) 2007 Juan Martorell

All themes recorded, mixed and (re)mastered in 2007 by Juan Martorell
 
Sound                   : Toni

CHARACTERS VOICES

Pollajares              : Toni
Pacopepe                : Toni
Pollodrino              : Gnomusy
Pollobot                : Gnomusy
Pollola                 : Scarlett
Diana                   : Asuka
Arguio                 : mICrO
Pollozila               : Francis

Special thanks to: Balboa

This software was made with the support of the great homebrew
 PSP SDK by ps2dev.org

    http://ps2dev.org
    
     
This software uses Micro Game Engine aka MGE by NewOlds

    MGE it's cross platform PSP / Windows (DirectX) Game Engine 

    http://newolds.blogsome.com/mge

MGE code follow: 

    C++ Object Initialization And Finalization Protocol

    http://www.iguanademos.com/Jare/Articles.php?view=InitEnd

    By Javier Arevalo

MGE uses zlib for compress/uncompress data:

    http://www.zlib.org

    Zlib is a general purpose data compression library.
    
    Zlib is released under the ZLib license:
    
    Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
    
    This software is provided 'as-is', without any express or implied
    warranty.  In no event will the authors be held liable for any damages
    arising from the use of this software.
    
    Permission is granted to anyone to use this software for any purpose,
    including commercial applications, and to alter it and redistribute it
    freely, subject to the following restrictions:
    
    1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
    2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
    3. This notice may not be removed or altered from any source distribution.
    
    Jean-loup Gailly        Mark Adler
    jloup@gzip.org          madler@alumni.caltech.edu
    
    
    The data format used by the zlib library is described by RFCs (Request for
    Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt
    (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).  

MGE uses TinyXml for XML reading:

    TinyXml is a simple, small, C++ XML parser. 

    http://www.sourceforge.net/projects/tinyxml
    
    TinyXml is released under the ZLib license:
    
    Original file by Yves Berquin.
    
    This software is provided 'as-is', without any express or implied
    warranty. In no event will the authors be held liable for any
    damages arising from the use of this software.
    
    Permission is granted to anyone to use this software for any
    purpose, including commercial applications, and to alter it and
    redistribute it freely, subject to the following restrictions:
    
    1. The origin of this software must not be misrepresented; you must
    not claim that you wrote the original software. If you use this
    software in a product, an acknowledgment in the product documentation
    would be appreciated but is not required.
    
    2. Altered source versions must be plainly marked as such, and
    must not be misrepresented as being the original software.
    
    3. This notice may not be removed or altered from any source
    distribution.
    
MGE uses libtremor for OGG Vorbis music streaming:

    Ogg Vorbis is a completely open, patent-free, 
    professional audio encoding and streaming technology 
    with all the benefits of Open Source.

    http://www.vorbis.com/
    
    Libtremor its under free-BSD License:
    Copyright (c) 2002, Xiph.org Foundation
    
    Redistribution and use in source and binary forms, with or without
    modification, are permitted provided that the following conditions
    are met:
    
    - Redistributions of source code must retain the above copyright
    notice, this list of conditions and the following disclaimer.
    
    - Redistributions in binary form must reproduce the above copyright
    notice, this list of conditions and the following disclaimer in the
    documentation and/or other materials provided with the distribution.
    
    - Neither the name of the Xiph.org Foundation nor the names of its
    contributors may be used to endorse or promote products derived from
    this software without specific prior written permission.
    
    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION
    OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    
                         --------------------------
8.DISCLAIMER AND SOFTWARE LICENSE
                         
ALL TRADENARKS, COPYRIGHTS, IMAGES, MUSIC AND LOGOS, ARE THE PROPERTY 
OF THEIR RESPECTIVE OWNERS.

THIS SOFTWARE ITS MADE BY HOMEBREW DEVELOPERS USING HOMEBREW  TOOLS, 
USE AT YOUR OWN RISK.                     
 
THIS SOFTWARE IS PROVIDED 'AS-IS', WITHOUT ANY EXPRESS OR IMPLIED WARRANTY. 
IN NO EVENT WILL THE AUTHORS BE HELD LIABLE FOR ANY DAMAGES ARISING FROM 
THE USE OF THIS SOFTWARE.

IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE 
SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY  ARISING FROM, 
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
DEALINGS IN THE SOFTWARE.

PERMISSION IS GRAMTED TO ANYONE TO USE THIS SOFTWARE FOR ANY PURPOSE,
EXCEPT COMMERCIAL PURPOSES, OR ANY KIND OF PROFIT PURPOSE OR DERIVATIONS.

THIS NOTICE MAY NOT BE REMOVED OR ALTERED FROM ANY SOFTWARE DISTRIBUTION.
  
------------------------------------------------------------------------
                                POLLO POLLO!
              (c) 2006 by Juan A. Medina & Antonio Jesus Galvez
------------------------------------------------------------------------
