Super Mario War v1.01
Author: Percival (http://psp3d.com/members/percival.html)

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This is a port of Super Mario War v1.6 (see below for more
game information) by Percival and PSP 3D, based off the open source
code.  Works on all firmwares via eLoader.  Enjoy!

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Super Mario War is a Super Mario Deathmatch game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and Mario War originally by Samuele Poletto.

Features:
- Up to four players deathmatch fun
- Tons of game modes and map
- Hilarious unreal tournament announcers (m m m monsterkill)
- More fun than poking a monkey with a stick
- Comes with the leveleditor - you can create your own maps
- The whole source code of the game is available
- uses SDL and is fully portable to windows, linux, xbox, ...
- CPU Players
- a whole bunch of game modes (featuring GetTheChicken, Domination, and and and)
- will make you happy and gives you a fuzzy feeling

Main Developers:
- Michael Schaffer
- Florian Hufsky

Super Mario War official website:
http://smw.72dpiarmy.com/

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Controls

Menu:
Cross - Select
Triangle - Cancel
Circle - Random
Square - Fast map select (hold square and press left/right)
L/R - Preview map
Analog left/right - Change map

Team select:
Up/Down - Select skin
Left/Right - Change team
L/R - Change character to change its skin or team
Circle - Change to random skin

During a game:
Cross - Jump
Square - Turbo, use item
Circle - Use powerup
Start - Pause
Select - Exit Game

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Upgrading from 1.0

It is recommended to delete the old smw folder and copy the new one.
If you don't want to wait that long, change the following files:
- replace smw/EBOOT.PBP (and smw%/EBOOT.PBP if using 1.5)
- replace smw/music/Standard.txt
- replace smw/gfx/modeobjects/racegoalnumbers.bmp
- add     smw/gfx/buttons/psp_rtrigger.bmp to smw/gfx/buttons
Unused images:
- smw/gfx/leveleditor folder
- smw/gfx/fonts/font2.bmp
- keyboard images from smw/gfx/buttons 
- xbox_dpadleftright.bmp and xbox_dpadupdown.bmp ARE used so do NOT delete them

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Some notes

- The game is fully modable; you can use the custom skins/maps/graphics/music
from the official site of the game. But to use them in the PSP version, you 
need to resize each picture until it's 50% smaller. For example, a normal skin 
is 192 x 32. Resize it to 96 x 16 first.
- Maps made with the leveleditor in the Super Mario War PC version can be used
on the PSP version without converting.
- Does not work with IR shell.

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Changelog

Version 1.01
[bugs]
- Fixed programming error causing 1.5 users to get black or blue screens
- The game can now be saved to a folder other than /PSP/GAME/smw
- Some maps didn't load at all
[glitches]
- Fixed each goomba showing twice in goomba mode
- Exiting or pausing the game during a screen shake (e.g. by stomping on another 
player) made the text appear in weird positions
- Fixed menu music always playing even during a game
- Replaced giant font used with chicken and tag mode
[improvements]
- Only 1 human player can be set
- Mario skin should now appear first
- The numbers 2 and 3 in the race mode were hard to read
[features]
- Press circle during team select to change to a random skin
- Map selection: hold square and press left/right to jump 10 maps
- Map selection: press analog left/right to jump to a map name starting 
with the next letter
- Preview map button changed from square to L/R

Version 1.0, based on v1.6
- Initial release

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Special thanks to:

- Michael Schaffer
- Florian Hufsky
Testing:
- Predator04 
- gergc
- Southparkmaniac

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Future versions

-Port of upcoming version 1.7
-Bug fixes (if any)
-Adhoc multiplayer (maybe)