Super Mario War v1.0
Author: Percival (http://psp3d.com/members/percival.html)

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|     ____| |     ____| |___| .com Release!
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This is a port of Super Mario War v1.6 (see below for more
game information) by Percival and PSP 3D, based off the open source
code.  Works on all firmwares via eLoader.  Enjoy!

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Super Mario War is a Super Mario Deathmatch game.
The goal is to stomp as many other Marios as possible to win the game.
It's a tribute to Nintendo and Mario War originally by Samuele Poletto.

Features:
- Up to four players of deathmatch fun.
- Tons of game modes and map.
- Hilarious unreal tournament announcers (m m m monsterkill).
- More fun than poking a monkey with a stick.
- The whole source code of the game is available.
- uses SDL and is fully portable to windows, linux, xbox, ...
- CPU Players.
- A whole bunch of game modes (featuring GetTheChicken, Domination, and and and).
- Will make you happy and gives you a fuzzy feeling.

Main Developers:
- Michael Schaffer
- Florian Hufsky

Super Mario War official website:
http://smw.72dpiarmy.com/

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Controls

Menu:
Cross - Select
Triangle - Cancel
Circle - Random
Square - View Map

Team select:
Up/Down - Select skin
Left/Right - Change team
L/R - Change character to change its skin or team

During a game:
Cross - Jump
Square - Turbo, use item
Circle - Use powerup
Start - Pause
Select - Exit Game

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Some notes

- The game only expects 1 human player, please assign only ONE human player 
in the player select menu. Pressing "cross" on a character changes it to a 
cpu controlled character.
- The game is fully modable; you can use the custom skins/maps/graphics/music
from the official site of the game. But to use them in the PSP version, you 
need to resize each picture until it's 50% smaller. For example, a normal skin 
is 192 x 32. Resize it to 96 x 16 first.