TARGET = dd2
PSP_EBOOT_ICON = ICON0.PNG
PSP_EBOOT_PIC1 = PIC1.PNG
PSPSDK = $(shell psp-config --pspsdk-path)
PSPBIN = $(shell psp-config --psp-prefix)/bin
SDL_CONFIG = $(PSPBIN)/sdl-config

# Set this to 1 to resize the game to fit the PSP's screen
PSP_SCREEN = 0

O = o
OBJS =	main.$(O) engine.$(O) cfg.$(O) control.$(O) \
	SDL_plus.$(O) menu.$(O)

DEFAULT_CFLAGS = $(shell $(SDL_CONFIG) --cflags)

MORE_CFLAGS = -O2 -fsingle-precision-constant -ffast-math -DPSP_SCREEN=$(PSP_SCREEN)

CFLAGS = $(DEFAULT_CFLAGS) $(MORE_CFLAGS)
CXXFLAGS = $(DEFAULT_CFLAGS) $(MORE_CFLAGS) -fno-exceptions

LIBS = -lSDL_mixer -lvorbisidec $(shell $(SDL_CONFIG) --libs) -lstdc++  -lpsppower

EXTRA_TARGETS = EBOOT.PBP

include $(PSPSDK)/lib/build.mak
