<--		MAP FORMAT		-->
-- COMMENT 1 --
-- COMMENT 2 --
-- COMMENT 3 --
[MapWidth] (tiles)
[MapHeight] (tiles)
[CameraFixed] (0/1)
[Gametype] (A,B,C,D)
[Score] (to win)
[RespawnTime] (milliseconds)
[Tileset] (filename)
[DefaultTile]
-- SPACE --
[MAP DATA]
 -- SPACE --
 <--		MAP KEY/LEGEND		 -->
Gametypes:
(A) Assault: Team Play, 1 Defensive VS 1 Offensive, Teams Alternate per Round, WIN: Objective destruction
(B) Battle: Team Play, 2 Equal, WIN: Destroy other team
(C) CTF: Team Play, 2 Equal, WIN: Score X number of goals
(D) Deathmatch: Solo Play, WIN: Score X number of Kills

Map Data:
	-Standard-
'g'/'G' : Grass, no collision
'c'/'C' : Concrete, no collision
'w'/'W' : Water, Collision - Indestructable
'd'/'D' : Dirt, no collision
'b'/'B' : Brick, Collision - Destructable
'z'/'Z' : Super Brick, Collision - Indestructable
'u'/'U' : Bridge, no collision - Destructable (grenades,explosives)

	-Damaging-
's'/'S' : Spike, collision / no collision, damaging (alternating)
'a'/'A' : Acid, no collision, damaging
'x'/'X' : Explosive, Collision, destructable, damaging

	-Special-
'e'/'E' : Objective - ASSAULT ONLY
'r'/'R' : Red Flag - CTF ONLY
'b'/B' : Blue Flag - CTF ONLY


Tank Info :
4 Health units per life
Standard Machine Gun- Infinite Ammo (1x Damage)
2 Grenades (2x Damage)

Team Leader : 
+1 Health

Powerups / Items
-- -- -- -- -- -- -- -- --
("1")Rapid - 2x Machine Gun Speed
("i")Invincible - 10 sec invincible
("h")Health - 4 health
("n")Grenade - +1 grenade
("2")Double Damade - 2x Damage
("p")Speed - 2x Speed
