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PSPGolf by LauriN - Version 0.2
VISIT   http://dev.laurin.net.tf   FOR UPDATES!
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Release Note:
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This new release hasn't got any new maps, just some new features of the "game engine". I'm currently searching for "map painters" because I haven't got that great graphical talent. :) So if you are interested in and have got some free time, please drop a message at my board:  http://dev.laurin.net.tf
There you'll also find a tutorial for map creation.

Thanks in advance!


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Description:
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Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The "maps" can be drawn in any MS-Paint-like program, which supports the PNG-format and all the "bouncing" from the walls, slowdown in sand, water or is calculated "on the fly" while playing. Therefore there is no need for a tile-based editor, because the ability of "painting" maps is much more flexible. Please note, that this is one of the first releases, and therefore it looks quite "cheap", so stay tuned for the next releases! :D


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Current features:
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    * 1 player mode
    * Basic elements (walls, water, sand, rough green)
    * Separation of an "invisible" collision map / height map and a visible background map
    * Overhead areas for advanced graphics
    * Ability of choosing from different "Map Packs"
    * 1 "Map Pack" with 10 maps in the initial release


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Planned features:
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    * More "Map Packs"
    * Ability of saving highscore
    * Additional standalone version
    * 2 player mode
    * maybe "n player" mode
    * maybe WiFi mode


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Installation instructions:
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   1. Get & install Lua Player: http://www.luaplayer.org/
   2. Copy the entire PSPGolf directory into the Lua Player "Applications" directory.


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Gameplay:
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   Navigation while in a menu:
      DPad U/D:   Next menu entry
      Cross:      Select
      Select:     Screenshot
      Start:      Quit game

   While playing a map:
      Analog Pad: Change angle / power
      DPad U/D:   Change angle (fine)
      DPad L/R:   Change power (fine)
      Cross:      Shoot
      Select:     Screenshot
      Start:      Quit game


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Notes:
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This is my first game written in Lua, so the code might look ugly for a Lua pro. :)

Please report bugs at my board: http://dev.laurin.net.tf


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Changelog:
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0.2 (17.2.2006)
- Code cleaned up a litte bit, but there has still so much to be done. :)
- Rough green areas have been implemented. Thanks to indianajonesilm for the hint!:)
- Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. :) This feature is not really completed yet, it's just a "preview" at the moment.
- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes! :)
- Application icon, which will be displayed in Lowser.
- Fixed a bug where the ball sometimes could go through a wall.

0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint! :)

0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)

0.1 (13.2.2006)
- Initial release