netlib v1.0 by youresam
thanks to Yeldarb for the webspace!

This allows you to send and recieve online data using id's.
If I was to make a game, my ID could be 'samsgame'. You can read,
write, check, and delete ID's.

To use this, simply put 'netlib.lua' in the same folder as the program
ran and include the following line:
dofile("netlib.lua")

FUNCTIONS:
netsend(id,data,abtribute)
-sends data to the server.
EXAMPLE: netsend("samsgame","sam wins!","w")
If the abtribute is "a", then the data will be added.
If the abtribute is "w", then the data will be erased and replaced.

netget(id)
returns the contents of the id.

netcheck(id)
returns true if the id exists, false if not

netdelete(id)
deletes the id from the server

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I ask that you please do not take advantage of this and spam.
I also ask that if you are done with an ID forever, delete it.

netsend takes about .3 seconds, netget and netcheck takes about 
1-3 seconds, it varies.

Please email me any bugs and suggestions. 
sam.messina@gmail.com