# Makefile.in generated by automake 1.9.6 from Makefile.am.
# src/Makefile.  Generated from Makefile.in by configure.

# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002,
# 2003, 2004, 2005  Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.



srcdir = .
top_srcdir = ..

pkgdatadir = $(datadir)/openglad
pkglibdir = $(libdir)/openglad
pkgincludedir = $(includedir)/openglad
top_builddir = ..
am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = /usr/bin/install -c
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_HEADER = $(INSTALL_DATA)
transform = $(program_transform_name)
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :
build_triplet = i686-pc-cygwin
host_triplet = mipsallegrexel-psp-elf
target_triplet = mipsallegrexel-psp-elf
LIBOBJDIR =
bin_PROGRAMS = openglad$(EXEEXT) openscen$(EXEEXT)
subdir = src
DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in \
	$(srcdir)/config.h.in
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
am__aclocal_m4_deps = $(top_srcdir)/acinclude.m4 \
	$(top_srcdir)/configure.ac
am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \
	$(ACLOCAL_M4)
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_HEADER = config.h
CONFIG_CLEAN_FILES =
am__installdirs = "$(DESTDIR)$(bindir)"
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
PROGRAMS = $(bin_PROGRAMS)
am_openglad_OBJECTS = glad.$(OBJEXT) button.$(OBJEXT) effect.$(OBJEXT) \
	game.$(OBJEXT) gladpack.$(OBJEXT) graphlib.$(OBJEXT) \
	guy.$(OBJEXT) help.$(OBJEXT) input.$(OBJEXT) intro.$(OBJEXT) \
	living.$(OBJEXT) loader.$(OBJEXT) obmap.$(OBJEXT) \
	pal32.$(OBJEXT) parser.$(OBJEXT) picker.$(OBJEXT) \
	pixie.$(OBJEXT) pixien.$(OBJEXT) radar.$(OBJEXT) \
	screen.$(OBJEXT) smooth.$(OBJEXT) sound.$(OBJEXT) \
	stats.$(OBJEXT) text.$(OBJEXT) treasure.$(OBJEXT) \
	video.$(OBJEXT) view.$(OBJEXT) walker.$(OBJEXT) weap.$(OBJEXT) \
	sai2x.$(OBJEXT) util.$(OBJEXT)
openglad_OBJECTS = $(am_openglad_OBJECTS)
openglad_LDADD = $(LDADD)
am_openscen_OBJECTS = openscen-scen.$(OBJEXT) \
	openscen-effect.$(OBJEXT) openscen-game.$(OBJEXT) \
	openscen-gladpack.$(OBJEXT) openscen-graphlib.$(OBJEXT) \
	openscen-guy.$(OBJEXT) openscen-help.$(OBJEXT) \
	openscen-input.$(OBJEXT) openscen-intro.$(OBJEXT) \
	openscen-living.$(OBJEXT) openscen-loader.$(OBJEXT) \
	openscen-obmap.$(OBJEXT) openscen-pal32.$(OBJEXT) \
	openscen-parser.$(OBJEXT) openscen-pixie.$(OBJEXT) \
	openscen-pixien.$(OBJEXT) openscen-radar.$(OBJEXT) \
	openscen-screen.$(OBJEXT) openscen-smooth.$(OBJEXT) \
	openscen-sound.$(OBJEXT) openscen-stats.$(OBJEXT) \
	openscen-text.$(OBJEXT) openscen-treasure.$(OBJEXT) \
	openscen-video.$(OBJEXT) openscen-view.$(OBJEXT) \
	openscen-walker.$(OBJEXT) openscen-weap.$(OBJEXT) \
	openscen-sai2x.$(OBJEXT) openscen-util.$(OBJEXT)
openscen_OBJECTS = $(am_openscen_OBJECTS)
openscen_LDADD = $(LDADD)
DEFAULT_INCLUDES = -I. -I$(srcdir) -I.
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
CXXLD = $(CXX)
CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) \
	-o $@
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
SOURCES = $(openglad_SOURCES) $(openscen_SOURCES)
DIST_SOURCES = $(openglad_SOURCES) $(openscen_SOURCES)
ETAGS = etags
CTAGS = ctags
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
ACLOCAL = ${SHELL} /home/dalew/psp/cc/openglad-0.98/missing --run aclocal-1.9
AMDEP_FALSE = #
AMDEP_TRUE = 
AMTAR = ${SHELL} /home/dalew/psp/cc/openglad-0.98/missing --run tar
AUTOCONF = ${SHELL} /home/dalew/psp/cc/openglad-0.98/missing --run autoconf
AUTOHEADER = ${SHELL} /home/dalew/psp/cc/openglad-0.98/missing --run autoheader
AUTOMAKE = ${SHELL} /home/dalew/psp/cc/openglad-0.98/missing --run automake-1.9
AWK = gawk
CC = psp-gcc
CCDEPMODE = depmode=gcc3
CFLAGS = -g -O2
CPP = psp-gcc -E
CPPFLAGS = 
CXX = psp-g++
CXXDEPMODE = depmode=gcc3
CXXFLAGS = -g -O2 -I/usr/local/pspdev/psp/include/SDL -Dmain=SDL_main
CYGPATH_W = cygpath -w
DEFS = -DHAVE_CONFIG_H
DEPDIR = .deps
ECHO_C = 
ECHO_N = -n
ECHO_T = 
EGREP = grep -E
EXEEXT = 
INSTALL_DATA = ${INSTALL} -m 644
INSTALL_PROGRAM = ${INSTALL}
INSTALL_SCRIPT = ${INSTALL}
INSTALL_STRIP_PROGRAM = ${SHELL} $(install_sh) -c -s
LDFLAGS = -L/usr/local/pspdev/psp/sdk/lib -lpspsdk -lc -lpsplibc -lpspuser
LIBOBJS =  ${LIBOBJDIR}malloc$U.o
LIBS =  -L/usr/local/pspdev/psp/lib -lSDLmain -lSDL -lm -L/usr/local/pspdev/psp/sdk/lib -lpspdebug -lpspgu -lpspctrl -lpspge -lpspdisplay -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lc -lpspuser -lpsputility -lpspkernel -lSDL_mixer
LTLIBOBJS =  ${LIBOBJDIR}malloc$U.lo
MAKEINFO = ${SHELL} /home/dalew/psp/cc/openglad-0.98/missing --run makeinfo
OBJEXT = o
PACKAGE = openglad
PACKAGE_BUGREPORT = 
PACKAGE_NAME = openglad
PACKAGE_STRING = openglad 0.98
PACKAGE_TARNAME = openglad
PACKAGE_VERSION = 0.98
PATH_SEPARATOR = :
SDL_CFLAGS = -I/usr/local/pspdev/psp/include/SDL -Dmain=SDL_main
SDL_CONFIG = /usr/local/pspdev/psp/bin/sdl-config
SDL_LIBS = -L/usr/local/pspdev/psp/lib -lSDLmain -lSDL -lm -L/usr/local/pspdev/psp/sdk/lib -lpspdebug -lpspgu -lpspctrl -lpspge -lpspdisplay -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lc -lpspuser -lpsputility -lpspkernel
SET_MAKE = 
SHELL = /bin/sh
STRIP = psp-strip
VERSION = 0.98
ac_ct_CC = 
ac_ct_CXX = 
ac_ct_STRIP = 
am__fastdepCC_FALSE = #
am__fastdepCC_TRUE = 
am__fastdepCXX_FALSE = #
am__fastdepCXX_TRUE = 
am__include = include
am__leading_dot = .
am__quote = 
am__tar = ${AMTAR} chof - "$$tardir"
am__untar = ${AMTAR} xf -
bindir = /usr/local/pspdev/psp/games
build = i686-pc-cygwin
build_alias = 
build_cpu = i686
build_os = cygwin
build_vendor = pc
datadir = /usr/local/pspdev/psp/share/games/openglad
exec_prefix = /usr/local/pspdev/psp
host = mipsallegrexel-psp-elf
host_alias = psp
host_cpu = mipsallegrexel
host_os = elf
host_vendor = psp
includedir = ${prefix}/include
infodir = ${prefix}/info
install_sh = /home/dalew/psp/cc/openglad-0.98/install-sh
libdir = ${exec_prefix}/lib
libexecdir = ${exec_prefix}/libexec
localstatedir = ${prefix}/var
mandir = ${prefix}/man
mkdir_p = mkdir -p --
oldincludedir = /usr/include
prefix = /usr/local/pspdev/psp
program_transform_name = s,x,x,
sbindir = ${exec_prefix}/sbin
sharedstatedir = ${prefix}/com
sysconfdir = /usr/local/pspdev/psp/etc
target = mipsallegrexel-psp-elf
target_alias = 
target_cpu = mipsallegrexel
target_os = elf
target_vendor = psp
#EXTRA_PROGRAMS = openscen
openglad_SOURCES = glad.cpp button.cpp effect.cpp game.cpp gladpack.cpp \
graphlib.cpp guy.cpp help.cpp input.cpp intro.cpp living.cpp loader.cpp \
obmap.cpp pal32.cpp parser.cpp picker.cpp pixie.cpp pixien.cpp radar.cpp \
screen.cpp smooth.cpp sound.cpp stats.cpp text.cpp treasure.cpp video.cpp \
view.cpp walker.cpp weap.cpp sai2x.cpp util.cpp\
base.h button.h colors.h effect.h gladpack.h graph.h guy.h input.h living.h \
loader.h obmap.h pal32.h palettes.h parser.h picker.h pixdefs.h pixie.h \
pixien.h radar.h scen.h screen.h smooth.h soundob.h sounds.h stats.h text.h \
treasure.h video.h view.h walker.h weap.h sai2x.h util.h

openscen_SOURCES = scen.cpp effect.cpp game.cpp gladpack.cpp \
graphlib.cpp guy.cpp help.cpp input.cpp intro.cpp living.cpp loader.cpp \
obmap.cpp pal32.cpp parser.cpp pixie.cpp pixien.cpp radar.cpp \
screen.cpp smooth.cpp sound.cpp stats.cpp text.cpp treasure.cpp video.cpp \
view.cpp walker.cpp weap.cpp sai2x.cpp util.cpp\
base.h colors.h effect.h gladpack.h graph.h guy.h input.h living.h \
loader.h obmap.h pal32.h palettes.h parser.h pixdefs.h pixie.h \
pixien.h radar.h scen.h screen.h smooth.h soundob.h sounds.h stats.h text.h \
treasure.h video.h view.h walker.h weap.h sai2x.h util.h

openscen_CXXFLAGS = -DOPENSCEN
all: config.h
	$(MAKE) $(AM_MAKEFLAGS) all-am

.SUFFIXES:
.SUFFIXES: .cpp .o .obj
$(srcdir)/Makefile.in:  $(srcdir)/Makefile.am  $(am__configure_deps)
	@for dep in $?; do \
	  case '$(am__configure_deps)' in \
	    *$$dep*) \
	      cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \
		&& exit 0; \
	      exit 1;; \
	  esac; \
	done; \
	echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign  src/Makefile'; \
	cd $(top_srcdir) && \
	  $(AUTOMAKE) --foreign  src/Makefile
.PRECIOUS: Makefile
Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
	@case '$?' in \
	  *config.status*) \
	    cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \
	  *) \
	    echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \
	    cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \
	esac;

$(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES)
	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh

$(top_srcdir)/configure:  $(am__configure_deps)
	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh
$(ACLOCAL_M4):  $(am__aclocal_m4_deps)
	cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh

config.h: stamp-h1
	@if test ! -f $@; then \
	  rm -f stamp-h1; \
	  $(MAKE) stamp-h1; \
	else :; fi

stamp-h1: $(srcdir)/config.h.in $(top_builddir)/config.status
	@rm -f stamp-h1
	cd $(top_builddir) && $(SHELL) ./config.status src/config.h
$(srcdir)/config.h.in:  $(am__configure_deps) 
	cd $(top_srcdir) && $(AUTOHEADER)
	rm -f stamp-h1
	touch $@

distclean-hdr:
	-rm -f config.h stamp-h1
install-binPROGRAMS: $(bin_PROGRAMS)
	@$(NORMAL_INSTALL)
	test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)"
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
	  if test -f $$p \
	  ; then \
	    f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
	   echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \
	   $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f" || exit 1; \
	  else :; fi; \
	done

uninstall-binPROGRAMS:
	@$(NORMAL_UNINSTALL)
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
	  echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \
	  rm -f "$(DESTDIR)$(bindir)/$$f"; \
	done

clean-binPROGRAMS:
	-test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS)
openglad$(EXEEXT): $(openglad_OBJECTS) $(openglad_DEPENDENCIES) 
	@rm -f openglad$(EXEEXT)
	$(CXXLINK) $(openglad_LDFLAGS) $(openglad_OBJECTS) $(openglad_LDADD) $(LIBS)
openscen$(EXEEXT): $(openscen_OBJECTS) $(openscen_DEPENDENCIES) 
	@rm -f openscen$(EXEEXT)
	$(CXXLINK) $(openscen_LDFLAGS) $(openscen_OBJECTS) $(openscen_LDADD) $(LIBS)

mostlyclean-compile:
	-rm -f *.$(OBJEXT)

distclean-compile:
	-rm -f *.tab.c

include ./$(DEPDIR)/button.Po
include ./$(DEPDIR)/effect.Po
include ./$(DEPDIR)/game.Po
include ./$(DEPDIR)/glad.Po
include ./$(DEPDIR)/gladpack.Po
include ./$(DEPDIR)/graphlib.Po
include ./$(DEPDIR)/guy.Po
include ./$(DEPDIR)/help.Po
include ./$(DEPDIR)/input.Po
include ./$(DEPDIR)/intro.Po
include ./$(DEPDIR)/living.Po
include ./$(DEPDIR)/loader.Po
include ./$(DEPDIR)/obmap.Po
include ./$(DEPDIR)/openscen-effect.Po
include ./$(DEPDIR)/openscen-game.Po
include ./$(DEPDIR)/openscen-gladpack.Po
include ./$(DEPDIR)/openscen-graphlib.Po
include ./$(DEPDIR)/openscen-guy.Po
include ./$(DEPDIR)/openscen-help.Po
include ./$(DEPDIR)/openscen-input.Po
include ./$(DEPDIR)/openscen-intro.Po
include ./$(DEPDIR)/openscen-living.Po
include ./$(DEPDIR)/openscen-loader.Po
include ./$(DEPDIR)/openscen-obmap.Po
include ./$(DEPDIR)/openscen-pal32.Po
include ./$(DEPDIR)/openscen-parser.Po
include ./$(DEPDIR)/openscen-pixie.Po
include ./$(DEPDIR)/openscen-pixien.Po
include ./$(DEPDIR)/openscen-radar.Po
include ./$(DEPDIR)/openscen-sai2x.Po
include ./$(DEPDIR)/openscen-scen.Po
include ./$(DEPDIR)/openscen-screen.Po
include ./$(DEPDIR)/openscen-smooth.Po
include ./$(DEPDIR)/openscen-sound.Po
include ./$(DEPDIR)/openscen-stats.Po
include ./$(DEPDIR)/openscen-text.Po
include ./$(DEPDIR)/openscen-treasure.Po
include ./$(DEPDIR)/openscen-util.Po
include ./$(DEPDIR)/openscen-video.Po
include ./$(DEPDIR)/openscen-view.Po
include ./$(DEPDIR)/openscen-walker.Po
include ./$(DEPDIR)/openscen-weap.Po
include ./$(DEPDIR)/pal32.Po
include ./$(DEPDIR)/parser.Po
include ./$(DEPDIR)/picker.Po
include ./$(DEPDIR)/pixie.Po
include ./$(DEPDIR)/pixien.Po
include ./$(DEPDIR)/radar.Po
include ./$(DEPDIR)/sai2x.Po
include ./$(DEPDIR)/screen.Po
include ./$(DEPDIR)/smooth.Po
include ./$(DEPDIR)/sound.Po
include ./$(DEPDIR)/stats.Po
include ./$(DEPDIR)/text.Po
include ./$(DEPDIR)/treasure.Po
include ./$(DEPDIR)/util.Po
include ./$(DEPDIR)/video.Po
include ./$(DEPDIR)/view.Po
include ./$(DEPDIR)/walker.Po
include ./$(DEPDIR)/weap.Po

.cpp.o:
	if $(CXXCOMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \
	then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
#	source='$<' object='$@' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXXCOMPILE) -c -o $@ $<

.cpp.obj:
	if $(CXXCOMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \
	then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi
#	source='$<' object='$@' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXXCOMPILE) -c -o $@ `$(CYGPATH_W) '$<'`

openscen-scen.o: scen.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-scen.o -MD -MP -MF "$(DEPDIR)/openscen-scen.Tpo" -c -o openscen-scen.o `test -f 'scen.cpp' || echo '$(srcdir)/'`scen.cpp; \
	then mv -f "$(DEPDIR)/openscen-scen.Tpo" "$(DEPDIR)/openscen-scen.Po"; else rm -f "$(DEPDIR)/openscen-scen.Tpo"; exit 1; fi
#	source='scen.cpp' object='openscen-scen.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-scen.o `test -f 'scen.cpp' || echo '$(srcdir)/'`scen.cpp

openscen-scen.obj: scen.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-scen.obj -MD -MP -MF "$(DEPDIR)/openscen-scen.Tpo" -c -o openscen-scen.obj `if test -f 'scen.cpp'; then $(CYGPATH_W) 'scen.cpp'; else $(CYGPATH_W) '$(srcdir)/scen.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-scen.Tpo" "$(DEPDIR)/openscen-scen.Po"; else rm -f "$(DEPDIR)/openscen-scen.Tpo"; exit 1; fi
#	source='scen.cpp' object='openscen-scen.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-scen.obj `if test -f 'scen.cpp'; then $(CYGPATH_W) 'scen.cpp'; else $(CYGPATH_W) '$(srcdir)/scen.cpp'; fi`

openscen-effect.o: effect.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-effect.o -MD -MP -MF "$(DEPDIR)/openscen-effect.Tpo" -c -o openscen-effect.o `test -f 'effect.cpp' || echo '$(srcdir)/'`effect.cpp; \
	then mv -f "$(DEPDIR)/openscen-effect.Tpo" "$(DEPDIR)/openscen-effect.Po"; else rm -f "$(DEPDIR)/openscen-effect.Tpo"; exit 1; fi
#	source='effect.cpp' object='openscen-effect.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-effect.o `test -f 'effect.cpp' || echo '$(srcdir)/'`effect.cpp

openscen-effect.obj: effect.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-effect.obj -MD -MP -MF "$(DEPDIR)/openscen-effect.Tpo" -c -o openscen-effect.obj `if test -f 'effect.cpp'; then $(CYGPATH_W) 'effect.cpp'; else $(CYGPATH_W) '$(srcdir)/effect.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-effect.Tpo" "$(DEPDIR)/openscen-effect.Po"; else rm -f "$(DEPDIR)/openscen-effect.Tpo"; exit 1; fi
#	source='effect.cpp' object='openscen-effect.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-effect.obj `if test -f 'effect.cpp'; then $(CYGPATH_W) 'effect.cpp'; else $(CYGPATH_W) '$(srcdir)/effect.cpp'; fi`

openscen-game.o: game.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-game.o -MD -MP -MF "$(DEPDIR)/openscen-game.Tpo" -c -o openscen-game.o `test -f 'game.cpp' || echo '$(srcdir)/'`game.cpp; \
	then mv -f "$(DEPDIR)/openscen-game.Tpo" "$(DEPDIR)/openscen-game.Po"; else rm -f "$(DEPDIR)/openscen-game.Tpo"; exit 1; fi
#	source='game.cpp' object='openscen-game.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-game.o `test -f 'game.cpp' || echo '$(srcdir)/'`game.cpp

openscen-game.obj: game.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-game.obj -MD -MP -MF "$(DEPDIR)/openscen-game.Tpo" -c -o openscen-game.obj `if test -f 'game.cpp'; then $(CYGPATH_W) 'game.cpp'; else $(CYGPATH_W) '$(srcdir)/game.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-game.Tpo" "$(DEPDIR)/openscen-game.Po"; else rm -f "$(DEPDIR)/openscen-game.Tpo"; exit 1; fi
#	source='game.cpp' object='openscen-game.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-game.obj `if test -f 'game.cpp'; then $(CYGPATH_W) 'game.cpp'; else $(CYGPATH_W) '$(srcdir)/game.cpp'; fi`

openscen-gladpack.o: gladpack.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-gladpack.o -MD -MP -MF "$(DEPDIR)/openscen-gladpack.Tpo" -c -o openscen-gladpack.o `test -f 'gladpack.cpp' || echo '$(srcdir)/'`gladpack.cpp; \
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openscen-gladpack.obj: gladpack.cpp
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#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-gladpack.obj `if test -f 'gladpack.cpp'; then $(CYGPATH_W) 'gladpack.cpp'; else $(CYGPATH_W) '$(srcdir)/gladpack.cpp'; fi`

openscen-graphlib.o: graphlib.cpp
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openscen-graphlib.obj: graphlib.cpp
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openscen-guy.o: guy.cpp
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openscen-guy.obj: guy.cpp
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openscen-help.o: help.cpp
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openscen-help.obj: help.cpp
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openscen-input.o: input.cpp
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openscen-input.obj: input.cpp
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openscen-intro.o: intro.cpp
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openscen-intro.obj: intro.cpp
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openscen-living.o: living.cpp
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#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-living.o `test -f 'living.cpp' || echo '$(srcdir)/'`living.cpp

openscen-living.obj: living.cpp
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openscen-loader.o: loader.cpp
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openscen-loader.obj: loader.cpp
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openscen-obmap.o: obmap.cpp
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openscen-obmap.obj: obmap.cpp
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openscen-pal32.o: pal32.cpp
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openscen-pal32.obj: pal32.cpp
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openscen-parser.o: parser.cpp
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openscen-parser.obj: parser.cpp
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openscen-pixie.o: pixie.cpp
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openscen-pixie.obj: pixie.cpp
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openscen-pixien.o: pixien.cpp
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openscen-pixien.obj: pixien.cpp
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	then mv -f "$(DEPDIR)/openscen-pixien.Tpo" "$(DEPDIR)/openscen-pixien.Po"; else rm -f "$(DEPDIR)/openscen-pixien.Tpo"; exit 1; fi
#	source='pixien.cpp' object='openscen-pixien.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-pixien.obj `if test -f 'pixien.cpp'; then $(CYGPATH_W) 'pixien.cpp'; else $(CYGPATH_W) '$(srcdir)/pixien.cpp'; fi`

openscen-radar.o: radar.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-radar.o -MD -MP -MF "$(DEPDIR)/openscen-radar.Tpo" -c -o openscen-radar.o `test -f 'radar.cpp' || echo '$(srcdir)/'`radar.cpp; \
	then mv -f "$(DEPDIR)/openscen-radar.Tpo" "$(DEPDIR)/openscen-radar.Po"; else rm -f "$(DEPDIR)/openscen-radar.Tpo"; exit 1; fi
#	source='radar.cpp' object='openscen-radar.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-radar.o `test -f 'radar.cpp' || echo '$(srcdir)/'`radar.cpp

openscen-radar.obj: radar.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-radar.obj -MD -MP -MF "$(DEPDIR)/openscen-radar.Tpo" -c -o openscen-radar.obj `if test -f 'radar.cpp'; then $(CYGPATH_W) 'radar.cpp'; else $(CYGPATH_W) '$(srcdir)/radar.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-radar.Tpo" "$(DEPDIR)/openscen-radar.Po"; else rm -f "$(DEPDIR)/openscen-radar.Tpo"; exit 1; fi
#	source='radar.cpp' object='openscen-radar.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-radar.obj `if test -f 'radar.cpp'; then $(CYGPATH_W) 'radar.cpp'; else $(CYGPATH_W) '$(srcdir)/radar.cpp'; fi`

openscen-screen.o: screen.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-screen.o -MD -MP -MF "$(DEPDIR)/openscen-screen.Tpo" -c -o openscen-screen.o `test -f 'screen.cpp' || echo '$(srcdir)/'`screen.cpp; \
	then mv -f "$(DEPDIR)/openscen-screen.Tpo" "$(DEPDIR)/openscen-screen.Po"; else rm -f "$(DEPDIR)/openscen-screen.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-screen.o `test -f 'screen.cpp' || echo '$(srcdir)/'`screen.cpp

openscen-screen.obj: screen.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-screen.obj -MD -MP -MF "$(DEPDIR)/openscen-screen.Tpo" -c -o openscen-screen.obj `if test -f 'screen.cpp'; then $(CYGPATH_W) 'screen.cpp'; else $(CYGPATH_W) '$(srcdir)/screen.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-screen.Tpo" "$(DEPDIR)/openscen-screen.Po"; else rm -f "$(DEPDIR)/openscen-screen.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-screen.obj `if test -f 'screen.cpp'; then $(CYGPATH_W) 'screen.cpp'; else $(CYGPATH_W) '$(srcdir)/screen.cpp'; fi`

openscen-smooth.o: smooth.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-smooth.o -MD -MP -MF "$(DEPDIR)/openscen-smooth.Tpo" -c -o openscen-smooth.o `test -f 'smooth.cpp' || echo '$(srcdir)/'`smooth.cpp; \
	then mv -f "$(DEPDIR)/openscen-smooth.Tpo" "$(DEPDIR)/openscen-smooth.Po"; else rm -f "$(DEPDIR)/openscen-smooth.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-smooth.o `test -f 'smooth.cpp' || echo '$(srcdir)/'`smooth.cpp

openscen-smooth.obj: smooth.cpp
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	then mv -f "$(DEPDIR)/openscen-smooth.Tpo" "$(DEPDIR)/openscen-smooth.Po"; else rm -f "$(DEPDIR)/openscen-smooth.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-smooth.obj `if test -f 'smooth.cpp'; then $(CYGPATH_W) 'smooth.cpp'; else $(CYGPATH_W) '$(srcdir)/smooth.cpp'; fi`

openscen-sound.o: sound.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-sound.o -MD -MP -MF "$(DEPDIR)/openscen-sound.Tpo" -c -o openscen-sound.o `test -f 'sound.cpp' || echo '$(srcdir)/'`sound.cpp; \
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-sound.o `test -f 'sound.cpp' || echo '$(srcdir)/'`sound.cpp

openscen-sound.obj: sound.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-sound.obj -MD -MP -MF "$(DEPDIR)/openscen-sound.Tpo" -c -o openscen-sound.obj `if test -f 'sound.cpp'; then $(CYGPATH_W) 'sound.cpp'; else $(CYGPATH_W) '$(srcdir)/sound.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-sound.Tpo" "$(DEPDIR)/openscen-sound.Po"; else rm -f "$(DEPDIR)/openscen-sound.Tpo"; exit 1; fi
#	source='sound.cpp' object='openscen-sound.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-sound.obj `if test -f 'sound.cpp'; then $(CYGPATH_W) 'sound.cpp'; else $(CYGPATH_W) '$(srcdir)/sound.cpp'; fi`

openscen-stats.o: stats.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-stats.o -MD -MP -MF "$(DEPDIR)/openscen-stats.Tpo" -c -o openscen-stats.o `test -f 'stats.cpp' || echo '$(srcdir)/'`stats.cpp; \
	then mv -f "$(DEPDIR)/openscen-stats.Tpo" "$(DEPDIR)/openscen-stats.Po"; else rm -f "$(DEPDIR)/openscen-stats.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-stats.o `test -f 'stats.cpp' || echo '$(srcdir)/'`stats.cpp

openscen-stats.obj: stats.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-stats.obj -MD -MP -MF "$(DEPDIR)/openscen-stats.Tpo" -c -o openscen-stats.obj `if test -f 'stats.cpp'; then $(CYGPATH_W) 'stats.cpp'; else $(CYGPATH_W) '$(srcdir)/stats.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-stats.Tpo" "$(DEPDIR)/openscen-stats.Po"; else rm -f "$(DEPDIR)/openscen-stats.Tpo"; exit 1; fi
#	source='stats.cpp' object='openscen-stats.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-stats.obj `if test -f 'stats.cpp'; then $(CYGPATH_W) 'stats.cpp'; else $(CYGPATH_W) '$(srcdir)/stats.cpp'; fi`

openscen-text.o: text.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-text.o -MD -MP -MF "$(DEPDIR)/openscen-text.Tpo" -c -o openscen-text.o `test -f 'text.cpp' || echo '$(srcdir)/'`text.cpp; \
	then mv -f "$(DEPDIR)/openscen-text.Tpo" "$(DEPDIR)/openscen-text.Po"; else rm -f "$(DEPDIR)/openscen-text.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-text.o `test -f 'text.cpp' || echo '$(srcdir)/'`text.cpp

openscen-text.obj: text.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-text.obj -MD -MP -MF "$(DEPDIR)/openscen-text.Tpo" -c -o openscen-text.obj `if test -f 'text.cpp'; then $(CYGPATH_W) 'text.cpp'; else $(CYGPATH_W) '$(srcdir)/text.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-text.Tpo" "$(DEPDIR)/openscen-text.Po"; else rm -f "$(DEPDIR)/openscen-text.Tpo"; exit 1; fi
#	source='text.cpp' object='openscen-text.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-text.obj `if test -f 'text.cpp'; then $(CYGPATH_W) 'text.cpp'; else $(CYGPATH_W) '$(srcdir)/text.cpp'; fi`

openscen-treasure.o: treasure.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-treasure.o -MD -MP -MF "$(DEPDIR)/openscen-treasure.Tpo" -c -o openscen-treasure.o `test -f 'treasure.cpp' || echo '$(srcdir)/'`treasure.cpp; \
	then mv -f "$(DEPDIR)/openscen-treasure.Tpo" "$(DEPDIR)/openscen-treasure.Po"; else rm -f "$(DEPDIR)/openscen-treasure.Tpo"; exit 1; fi
#	source='treasure.cpp' object='openscen-treasure.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-treasure.o `test -f 'treasure.cpp' || echo '$(srcdir)/'`treasure.cpp

openscen-treasure.obj: treasure.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-treasure.obj -MD -MP -MF "$(DEPDIR)/openscen-treasure.Tpo" -c -o openscen-treasure.obj `if test -f 'treasure.cpp'; then $(CYGPATH_W) 'treasure.cpp'; else $(CYGPATH_W) '$(srcdir)/treasure.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-treasure.Tpo" "$(DEPDIR)/openscen-treasure.Po"; else rm -f "$(DEPDIR)/openscen-treasure.Tpo"; exit 1; fi
#	source='treasure.cpp' object='openscen-treasure.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-treasure.obj `if test -f 'treasure.cpp'; then $(CYGPATH_W) 'treasure.cpp'; else $(CYGPATH_W) '$(srcdir)/treasure.cpp'; fi`

openscen-video.o: video.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-video.o -MD -MP -MF "$(DEPDIR)/openscen-video.Tpo" -c -o openscen-video.o `test -f 'video.cpp' || echo '$(srcdir)/'`video.cpp; \
	then mv -f "$(DEPDIR)/openscen-video.Tpo" "$(DEPDIR)/openscen-video.Po"; else rm -f "$(DEPDIR)/openscen-video.Tpo"; exit 1; fi
#	source='video.cpp' object='openscen-video.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-video.o `test -f 'video.cpp' || echo '$(srcdir)/'`video.cpp

openscen-video.obj: video.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-video.obj -MD -MP -MF "$(DEPDIR)/openscen-video.Tpo" -c -o openscen-video.obj `if test -f 'video.cpp'; then $(CYGPATH_W) 'video.cpp'; else $(CYGPATH_W) '$(srcdir)/video.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-video.Tpo" "$(DEPDIR)/openscen-video.Po"; else rm -f "$(DEPDIR)/openscen-video.Tpo"; exit 1; fi
#	source='video.cpp' object='openscen-video.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-video.obj `if test -f 'video.cpp'; then $(CYGPATH_W) 'video.cpp'; else $(CYGPATH_W) '$(srcdir)/video.cpp'; fi`

openscen-view.o: view.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-view.o -MD -MP -MF "$(DEPDIR)/openscen-view.Tpo" -c -o openscen-view.o `test -f 'view.cpp' || echo '$(srcdir)/'`view.cpp; \
	then mv -f "$(DEPDIR)/openscen-view.Tpo" "$(DEPDIR)/openscen-view.Po"; else rm -f "$(DEPDIR)/openscen-view.Tpo"; exit 1; fi
#	source='view.cpp' object='openscen-view.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-view.o `test -f 'view.cpp' || echo '$(srcdir)/'`view.cpp

openscen-view.obj: view.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-view.obj -MD -MP -MF "$(DEPDIR)/openscen-view.Tpo" -c -o openscen-view.obj `if test -f 'view.cpp'; then $(CYGPATH_W) 'view.cpp'; else $(CYGPATH_W) '$(srcdir)/view.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-view.Tpo" "$(DEPDIR)/openscen-view.Po"; else rm -f "$(DEPDIR)/openscen-view.Tpo"; exit 1; fi
#	source='view.cpp' object='openscen-view.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-view.obj `if test -f 'view.cpp'; then $(CYGPATH_W) 'view.cpp'; else $(CYGPATH_W) '$(srcdir)/view.cpp'; fi`

openscen-walker.o: walker.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-walker.o -MD -MP -MF "$(DEPDIR)/openscen-walker.Tpo" -c -o openscen-walker.o `test -f 'walker.cpp' || echo '$(srcdir)/'`walker.cpp; \
	then mv -f "$(DEPDIR)/openscen-walker.Tpo" "$(DEPDIR)/openscen-walker.Po"; else rm -f "$(DEPDIR)/openscen-walker.Tpo"; exit 1; fi
#	source='walker.cpp' object='openscen-walker.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-walker.o `test -f 'walker.cpp' || echo '$(srcdir)/'`walker.cpp

openscen-walker.obj: walker.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-walker.obj -MD -MP -MF "$(DEPDIR)/openscen-walker.Tpo" -c -o openscen-walker.obj `if test -f 'walker.cpp'; then $(CYGPATH_W) 'walker.cpp'; else $(CYGPATH_W) '$(srcdir)/walker.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-walker.Tpo" "$(DEPDIR)/openscen-walker.Po"; else rm -f "$(DEPDIR)/openscen-walker.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-walker.obj `if test -f 'walker.cpp'; then $(CYGPATH_W) 'walker.cpp'; else $(CYGPATH_W) '$(srcdir)/walker.cpp'; fi`

openscen-weap.o: weap.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-weap.o -MD -MP -MF "$(DEPDIR)/openscen-weap.Tpo" -c -o openscen-weap.o `test -f 'weap.cpp' || echo '$(srcdir)/'`weap.cpp; \
	then mv -f "$(DEPDIR)/openscen-weap.Tpo" "$(DEPDIR)/openscen-weap.Po"; else rm -f "$(DEPDIR)/openscen-weap.Tpo"; exit 1; fi
#	source='weap.cpp' object='openscen-weap.o' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-weap.o `test -f 'weap.cpp' || echo '$(srcdir)/'`weap.cpp

openscen-weap.obj: weap.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-weap.obj -MD -MP -MF "$(DEPDIR)/openscen-weap.Tpo" -c -o openscen-weap.obj `if test -f 'weap.cpp'; then $(CYGPATH_W) 'weap.cpp'; else $(CYGPATH_W) '$(srcdir)/weap.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-weap.Tpo" "$(DEPDIR)/openscen-weap.Po"; else rm -f "$(DEPDIR)/openscen-weap.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-weap.obj `if test -f 'weap.cpp'; then $(CYGPATH_W) 'weap.cpp'; else $(CYGPATH_W) '$(srcdir)/weap.cpp'; fi`

openscen-sai2x.o: sai2x.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-sai2x.o -MD -MP -MF "$(DEPDIR)/openscen-sai2x.Tpo" -c -o openscen-sai2x.o `test -f 'sai2x.cpp' || echo '$(srcdir)/'`sai2x.cpp; \
	then mv -f "$(DEPDIR)/openscen-sai2x.Tpo" "$(DEPDIR)/openscen-sai2x.Po"; else rm -f "$(DEPDIR)/openscen-sai2x.Tpo"; exit 1; fi
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#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
#	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -c -o openscen-sai2x.o `test -f 'sai2x.cpp' || echo '$(srcdir)/'`sai2x.cpp

openscen-sai2x.obj: sai2x.cpp
	if $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(openscen_CXXFLAGS) $(CXXFLAGS) -MT openscen-sai2x.obj -MD -MP -MF "$(DEPDIR)/openscen-sai2x.Tpo" -c -o openscen-sai2x.obj `if test -f 'sai2x.cpp'; then $(CYGPATH_W) 'sai2x.cpp'; else $(CYGPATH_W) '$(srcdir)/sai2x.cpp'; fi`; \
	then mv -f "$(DEPDIR)/openscen-sai2x.Tpo" "$(DEPDIR)/openscen-sai2x.Po"; else rm -f "$(DEPDIR)/openscen-sai2x.Tpo"; exit 1; fi
#	source='sai2x.cpp' object='openscen-sai2x.obj' libtool=no \
#	DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) \
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openscen-util.o: util.cpp
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