This is a simple RAM editor I hacked up for the Wii. It has several uses:
-Simple Gamecube pad input/console output demo.
-Looks cool.
-You can poke through fragments of Zelda's RAM and see if you can find anything neat.
-You could write machine code in by hand and patch an instruction in the program to run it.
-Gives me something to do for an hour or two.

Input uses Gamecube controller 1.
D-pad: Select a byte to edit. Scrolls automatically if you pass the top/bottom. :-)
X: Increment.
Y: Decrement.
B: Cycle between editing the entire byte or individual nybbles.
L/R: Scroll. Scrolls faster the further you press them.
Z: Goto address.
Start: Return to loader.

It won't let you scroll up past 80000000 because that crashes it, but you can jump wherever the hell you want using goto if you feel like looking at the generic DSI exception screen. In the future I might make it just refuse to display inaccessible memory instead of barfing.

This program and code is public domain and has no warranty. I don't care what the hell you do with it, just don't blame me if you blow up your Wii or something. Poke at your own risk.

Don't forget to rename it boot.elf if your loader requires that (it almost certainly does).