Changes in v1.63
  [+] User can now change the maximum number of cheats/code lines which can be loaded.
  [+] Added support for loading codes from PSPAR .bin files (checksum not validated).
  [+] Added support for loading codes from NitePR .txt files (converted to PSPAR on load).
  [+] Added 0xC1 code type (call function with arguments) to PSPAR extended engine.
  [+] Added 0xC2 code type (run code from cheat list) to PSPAR extended engine.
  [+] Added 0xC4 code type (safe data store) to PSPAR engine. Depending on usage this
      code type could interfere with auto-off feature.
  [+] Added 0xC5 code type (counter) to PSPAR extended engine.
  [+] Can add search results in CWCheat format by pressing SQUARE on the search result
      instead of CROSS.
  [+] Added support for PSX GameShark codes.
  [+] Added HB blacklist file to disable HB Game ID generation in certain games. This is
      useful for shells such as Xplora, Prometheus ISO Launcher, etc.
  [+] Added PSP Utilities application which contains various cheat helper functionality
      (requires Java).
  [+] Added option to swap functionality of CROSS and CIRCLE buttons in the TempAR menu.
  [+] Added multi-lingual support for the interface.
  [+] Added Japanese translation (thanks to HARO).
  [+] Added support for folders in folders using 0xCF code type.
  [-] Removed thread list and module list from lite version to reduce size.
  [-] Removed copy to text file from Disassembler.
  [-] Removed old PC tools since the functionality they offered is now integrated into TempAR.
  [!] Fixes to the conditional code types and 0xD0 code type (thanks HARO)
  [?] Temporary data buffers are only allocated when needed to reduce memory usage.
  [?] Rewrote cheat.db file parser to make it ~1/3 faster.
      Old Parser: 62 seconds (58.9MB)
      New Parser: 42 seconds (58.9MB)
  [?] Removed autooff version, auto-off functionality is merged with both tempar.prx and
      tempar_lite.prx. To enable auto-off change "Enable Autooff" from False to True in
      the [PRX] tab, Save Settings and reload the cheat file. (once you reload a game
      auto-off functionality will be enabled by default).
  [?] Pressing LTRIGGER in cheat menu now toggles cheat engine between active/deactive.
  [?] Rewrote function used to get home screen frame buffer. Should now work with
      homebrew which doesn't use the Sony exit screen and no longer has to allocate
      RAM for custom framebuffer in PSX games.

Changes in v1.62 (April 28, 2011)
  [+] Changed default menu key to HOME + RTRIGGER (the same as the official PSPAR).
  [+] No longer need to press HOME twice to start using TempAR. Home menu is also
      restored to its default appearance when the cheat menu is closed.
  [!] Fixed a off by one error with the toggling of cheats in a radio folder.
  [!] Fixed a bug with the CWCheat multi-write pointer code type.
  [!] Fixed some bugs where codes where not disabled correctly with tempar_autooff.prx.
  [!] Fixed single character Japanese text not being loaded correctly for text viewer/
      cheats.
  [!] Fixed blue screen on resume if menu was open when the PSP went into standby
      mode on 6.20+.
  [!] Other minor bug fixes and changes.
  [?] tempar_autooff.prx is now based off of tempar_lite.prx which has some features
      removed to help reduce memory usage.

Changes in v1.61 (March 30, 2011)
  [+] Fixed value search speed is almost twice as fast.
  [+] Added tempar_autooff.prx. This plugin will revert normal 8/16/32-bit constant
      write codes to their original values when the cheat is deactivated. This is so
      ASM codes don't require a separate off code. If the constant write codes are
      within a conditional or are influenced by another code type their values will
      not be restored.
  [!] Fixed some random bugs.

Changes in v1.60 (March 21, 2011)
  [+] Added better support for homebrew, now uses unique Game IDs which are the
      same as those generated by CWCheat. Big thanks to HARO for the help.
  [+] Single select folders are now supported.
  [+] Rewrote search function, now it is much faster (average 100x faster) and
      has less wear on the memory stick.
  [+] Added option to change how many search results can be found before the
      search is terminated. Using the default will cause TempAR to find all
      results.
  [+] Can now save cheats. Cheats are saved to an individual file in
      ms0:/seplugins/TempAR/cheats/{game-id}.db. You can load these cheats
      by selecting the appropriate load cheat file options.
  [+] Added cheat delete function.
  [+] Pressing triangle on a cheat now shows a menu which allows the user to edit,
      rename, delete or copy the cheat.
  [+] All loaded search results can now be added with a single click.
  [+] Added support for custom 8x8 fonts. If you wish to use a custom font place
      it at ms0:/seplugins/TempAR/font.bin.
  [+] Added a text viewer. The text viewer can be triggered by going to the last
      tab. If a text file exists at ms0:/seplugins/TempAR/text/{game-id}.txt it will
      be loaded.
  [+] Added support for FreeCheat patch files. Only one patch file can be used per
      game and should be placed in ms0:/seplugins/TempAR/patch/{game-id}.pat. Then
      select "Load Memory Patch" from the PRX tab.
  [!] Menu display key no longer interferes with menu options.
  [!] Copy cheat now actually copies the code lines instead of just the code name.
  [?] Due to internal changes the config.bin files must be deleted if they exist.
      If they are not deleted there may be issues using the disassembler and
      browser functions.
  [?] Renamed POPS version to lite as it now works in game mode as well, not just
      POPS. The only difference the lite version has to the normal version is lack
      of USB support.
  [?] Optimized the source, reduced uncompressed PRX size by ~25KB.

Changes in v1.5 (September 25, 2010)
  [+] PSPAR folders can now be collapsed and expanded, use the 0xCF code type to
      specify a folder or comment.
  [+] Folder and comment colors are now user customizable in the color files.
  [!] If the Game ID can't be retrieved normally TempAR will attempt to read the
      Game ID from disc0:/UMD_DATA.BIN (for PSP games), or a section of memory
      (for POPS games).
  [!] Minor bug fixes and changes.

Changes in v1.4 (August 27, 2010)
  [+] Added support for the qqq part of CWCheat pointer codes for multi-write and
      copy byte pointer codes, thanks to HARO for the information.
  [+] If cheats are available for the loaded game the game name can be shown by
      pressing VOLDOWN at the cheat selection screen.
  [!] PSPAR Loop codes which don't have a terminator line at the end should now work
      correctly.
  [?] Rewrote the cheat database loading code. Now cheat files are loaded 2-3 times
      faster then before. 
  [?] Rewrote the PC converter tool.
  [?] Other minor additions, changes and fixed.

Changes in v1.3 (August 8, 2010)
  [+] Added support for the 0xC6 PSPAR code type. This will fix problems with the
      "generic" codes in the official PSPAR cheat database not working.
  [+] Added support for the 0x0C CWCheat code type. This should make the Yu-Gi-Oh
      CWCheat codes work in the same way as they do with CWCheat.
  [+] Added support for loading the same codes for multiple Game IDs to reduce the
      database size where different regions can use the same codes. To do this simply
      place all "_S" lines after each other with no codes in-between.
  [+] Added support for Japanese characters to the font so now the cheats in the
      official PSPAR cheat DB should be shown correctly for Japanese games.
  [+] Added new line type "_N". These lines are executed with an enhanced version
      of the PSPAR cheat engine. The reason for not merging the enhanced PSPAR
      engine with the main PSPAR engine is to maintain the best possible
      compatibility with the official PSPAR for testing purposes, whilst also
      offering additional functionality.
  [+] Added support for extra data register operations using the 0xD4 code type
      to the enhanced PSPAR engine.
  [+] Added support for address+offset if conditionals to the enhanced PSPAR
      engine. If the lowest bit of the address is set the value at address+offset
      is used in the conditional.
  [!] The PSPAR cheat engine execution status is now cleared at the end of each loop.
  [!] Fixed a bug in the CWCheat cheat engine where the second character in the
      address part of the code was accidentally removed when it was applied by
      the cheat engine.
  [!] Fixed bugs with the 0x06 multi-write code type.
  [!] Hopefully fixed the unknown search bug which was in the original source. It was
      partially fixed in 1.2 but it is so long and complex I couldn't work out how to
      fix it properly. Hopefully it should be working properly now.
  [?] Please refer to "docs\readme.html" for information relating to the newly added
      code types.

Changes in v1.2 (August 3, 2010)
  [+] Upper bits of fake addresses can now be retrieved. eg. Use 0x0A000002 to
      read the kernel mode buttons using the 16-bit PSPAR code types.
  [+] Added an option to hijack the PSPAR button codes. This option if enabled
      will change PSPAR codes with code types 0x09 and 0x0A and an address of
      0x09F00000 or higher to be treated as a button joker code. This makes
      codes such as the GTA: VCS moonjump code work without altering the code.
  [+] Menu key, trigger key and screenshot key can now be configured under PRX.
  [+] The POPS version now uses a different config file to the PSP version.
  [+] Added PC CWCheatPOPS to PSPAR code converter.
  [!] Fixed problem copying address from codelist to the Browser/Decoder.
  [!] Button press prompt is no longer displayed on load. This should fix
      display problems with PSP Filer and probably some other homebrew/games.
  [!] Fixed the 0x08 CWCheat code type.
  [!] Codes which attempt to write a 16-bit value to 8-bit address or a 32-bit
      value to 8/16-bit address will no longer crash the PSP.
  [!] MAC address patch is off by default to fix networking problems while plugin
      is enabled. User must remove config.bin for this change to take effect.

Changes in v1.1 (July 29, 2010)
  [+] Added POPS and homebrew support, thanks to Davee for information on getting
      the Game ID without the need for the daunting task of parsing the PARAM.SFO.
      Please note that homebrew PARAM.SFO files need to be patched so the Game ID
      isn't the same for all homebrew. Also keep in mind that CWCheat POPS files
      are not compatible. The codes need to be in either PSPAR or CWCheat PSP
      format.
  [+] Settings can now be saved so there is no time to re-configure on each load!
  [+] Added support for loading from different cheat.db files.
  [+] Added PC NitePR to PSPAR code converter.
  [+] Added comment mode paramater to the PSPAR bin converter. Use 0 to prepend
      all comments with a # or 1 to prepend folders with _C1 and comments with
      _C2.
  [+] Codes which have no code lines are highlighted and have no Y/N before their
      name. This is to allow for in-game comments.
  [!] Fixed problem loading the colours from a file.
  [!] Fixed screenshot option, forgot to set the option in the makefile, whoops.
  [!] Fixed the 0xD1 PSPAR code type.
  [?] Offset is only added to PSPAR conditional codes if the address used is 0.
  [?] Added an aditional check to CWCheat pointer codes to help prevent a crash
      with bad codes and uninitialized pointers.
  [?] Cheat device is now known as "TempAR". "Temp" because GBAtemp is my online
      home and "AR" because it supports "AR" codes. To further expand on this the
      Temp is what CW is to CWCheat and AR I guess is what PR is to NitePR.
      Plus it can be pronounced temper woot! (thanks to xist for the suggestion).

Changes in v1 (July 24, 2010)
  [+] Added support for a _C2 code name line. _C2 codes are active irrespective
      of the cheat engine status.
  [+] Can now insert a new CWCheat code from menu under PRX by pressing SQUARE.
  [+] Added support for the remaining CWCheat pointer code types.
  [!] Fixed the 0x0E PSPAR code type.
  [!] Various bug fixes.

Changes in Beta 2.1 (July 22, 2010)
  [!] Fixed issue loading codes when end of read buffer is reached.
  [+] Added support for single pointer CWCheat code type.

Changes in Beta 2 (July 21, 2010)
  [+] Added tool to convert the PSPAR.com pspar_codes1.bin file to a
      format compatible with this cheat device.
  [+] Implemented some CWCheat code types (very untested).
  [+] Codes are loaded from a single cheat.db file.
  [!] Problem loading and storing 8/16-bit values.

Changes in Beta 1 (July 18, 2010)
  [+] Added PSPAR Code Type Support (note: May Have Some Buggy Code Types).
  [-] Removed NitePR Code Type Support.
  [-] Removed the SOCOM stuff.
  [-] Removed the off value function.
  [?] Cheat Hz changed from 0 to 15 by default.
  [?] Real address mode active by default for browser and decoder.
  [?] Real addresses should be used for codes as PSPAR uses real addresses.

Key
  [+] New/Improved Feature
  [-] Removed Feature
  [!] Fixed Bug
  [?] Other Stuff