----------------------------------- LEVEL X----------------------------------------
---------- Background Details [png,width,height]--------------
images/ghostbg1.png
487
288
------VIEW PORT-------------- [NOTE: incase unclear, dashes indicate commenting, syntax irrelevant]
--X,Y :
0
0
--Ceiling [LEVEL HEIGHT] :
0
--Floor [LEVEL DEPTH] :
272
--RightEdge [LEVEL LENGTH] :
1080

------PLAYER ---------
--Start Position (X, Y):
16
210
-------------------- Now Add Level Objects (NOTE: BE SURE TO ADD GROUND OBJS FIRST!)---------------
-------------Begin Adding [Name, X, Y, + additionals if neccessary]
StoneGround
0
225

StoneGround
160
225

StoneGround
442
225

StoneGround
490
155

StoneGround
650
155

StoneGround
810
190

StoneBlock
375
180

StoneBlock
375
114

StoneBlock
128
76

FallingBrownBlock
1048
240

FallingBrownBlock
662
241

BrownBlock
0
76

BrownBlock
16
76

BrownBlock
32
76

BrownBlock
48
76

BrownBlock
64
76

BrownBlock
80
76

StB
96
76

StB
112
76

Spike
96
61

Spike
112
61

BrownBlock
0
165

RedBlock
16
165

RedBlock
16
149

RedBlock
16
133

RedBlock
0
133

RedBlock
284
84

BlueBlock
571
208

BlueBlock
571
188

BlueBlock
555
208

BlueBlock
555
188

AppearingBlueBlock
170
84

AppearingBlueBlock
186
84

Spike
375
166

Spike
128
61

SpikeDown
375
130

SpikeDown
375
196

Koopa
90
198
-90

Koopa
490
128
0

Exit
1
15

Thwomp
945
0
190

Thwomp_Top
916
95
190
0

RoundSpiny
495
139
-5

RoundSpiny_Flipped
646
139
-156
//Remember Syntax here, Flipped and then Speed [x,y,shift,2]
RoundSpiny_Flipped_Speed
500
139
-10
2

RedSwitch
1048
224

RedSwitch
662
225

BlueSwitch
0
149
//Traps are  more choatic looking since they take so many variables [x,y,xTrig,xcomp,ytrig,ycomp]
FallingPiano
325
-119
385
-1
100
-1

FastBulletTrap
824
179
585
1
185
1

Bullet
500
160

Bullet_Flipped
950
160

END
