Defines | |
| #define | GU_CONSTANT(name) |
Functions | |
| PspGeContext | __attribute__ ((aligned(16))) |
| static int | lua_sceGuClearDepth (lua_State *L) |
| static int | lua_sceGuClear (lua_State *L) |
| static int | lua_sceGumMatrixMode (lua_State *L) |
| static int | lua_sceGumLoadIdentity (lua_State *L) |
| static int | lua_sceGumPerspective (lua_State *L) |
| static int | lua_sceGumTranslate (lua_State *L) |
| static int | lua_sceGumRotateXYZ (lua_State *L) |
| static int | lua_sceGumLookAt (lua_State *L) |
| static int | lua_sceGuTexImage (lua_State *L) |
| static int | lua_sceGuTexFunc (lua_State *L) |
| static int | lua_sceGuTexEnvColor (lua_State *L) |
| static int | lua_sceGuTexFilter (lua_State *L) |
| static int | lua_sceGuTexScale (lua_State *L) |
| static int | lua_sceGuTexOffset (lua_State *L) |
| static int | lua_sceGuAmbientColor (lua_State *L) |
| static int | lua_sceGuAmbient (lua_State *L) |
| static int | lua_sceGuEnable (lua_State *L) |
| static int | lua_sceGuDisable (lua_State *L) |
| static int | lua_sceGuBlendFunc (lua_State *L) |
| static int | lua_sceGuLight (lua_State *L) |
| static int | lua_sceGuLightAtt (lua_State *L) |
| static int | lua_sceGuLightColor (lua_State *L) |
| static int | lua_sceGuLightMode (lua_State *L) |
| static int | lua_sceGuLightSpot (lua_State *L) |
| static int | lua_sceGumDrawArray (lua_State *L) |
| static int | lua_start3d (lua_State *L) |
| static int | lua_end3d (lua_State *L) |
| void | lua3d_init (lua_State *L) |
Variables | |
| static const luaL_reg | Gu_functions [] |
| static const luaL_reg | Gum_functions [] |
| #define GU_CONSTANT | ( | name | ) |
Value:
lua_pushstring(L, #name);\
lua_pushnumber(L, GU_##name);\
lua_settable(L, -3);
| PspGeContext __attribute__ | ( | (aligned(16)) | ) |
| void lua3d_init | ( | lua_State * | L | ) |
| static int lua_end3d | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuAmbient | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuAmbientColor | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuBlendFunc | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuClear | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuClearDepth | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuDisable | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuEnable | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuLight | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuLightAtt | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuLightColor | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuLightMode | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuLightSpot | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumDrawArray | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumLoadIdentity | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumLookAt | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumMatrixMode | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumPerspective | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumRotateXYZ | ( | lua_State * | L | ) | [static] |
| static int lua_sceGumTranslate | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuTexEnvColor | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuTexFilter | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuTexFunc | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuTexImage | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuTexOffset | ( | lua_State * | L | ) | [static] |
| static int lua_sceGuTexScale | ( | lua_State * | L | ) | [static] |
| static int lua_start3d | ( | lua_State * | L | ) | [static] |
const luaL_reg Gu_functions[] [static] |
Initial value:
{
{"clearColor", lua_sceGuClearColor},
{"clearDepth", lua_sceGuClearDepth},
{"clear", lua_sceGuClear},
{"texImage", lua_sceGuTexImage},
{"texFunc", lua_sceGuTexFunc},
{"texEnvColor", lua_sceGuTexEnvColor},
{"texFilter", lua_sceGuTexFilter},
{"texScale", lua_sceGuTexScale},
{"texOffset", lua_sceGuTexOffset},
{"ambientColor", lua_sceGuAmbientColor},
{"ambient", lua_sceGuAmbient},
{"enable", lua_sceGuEnable},
{"disable", lua_sceGuDisable},
{"blendFunc", lua_sceGuBlendFunc},
{"light", lua_sceGuLight},
{"lightAtt", lua_sceGuLightAtt},
{"lightColor", lua_sceGuLightColor},
{"lightMode", lua_sceGuLightMode},
{"lightSpot", lua_sceGuLightSpot},
{"start3d", lua_start3d},
{"end3d", lua_end3d},
{0, 0}
}
const luaL_reg Gum_functions[] [static] |
Initial value:
{
{"matrixMode", lua_sceGumMatrixMode},
{"loadIdentity", lua_sceGumLoadIdentity},
{"perspective", lua_sceGumPerspective},
{"translate", lua_sceGumTranslate},
{"rotateXYZ", lua_sceGumRotateXYZ},
{"drawArray", lua_sceGumDrawArray},
{"lookAt", lua_sceGumLookAt},
{0, 0}
}
1.5.5