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Openbor v2.2038
Filename
ISO88591__V21.2038.rar
Date Posted
Oct 21, 2008
Categories
General Games
,
PSP
Tags
PSP
Downloads
1436
Description:
OpenBOR is a continuation of Beats Of Rage originally created by the wonderfulfolks over at http://www.senileteam.comChangelog:New AnimationsRise# , riseb , rises Rise animations are now dynamic. They also include riseb and rises for rising from a burning or shock knockdown attack respectively. If rise# is omitted , we default to the standard rise anim.Blockpain# , blockpainb , blockpains - As above , but for blockpain. If blockpain# is omitted , we default to blockpain. If anim blockpain is omitted , we default to the old style of replaying the block anim.chipdeath - If you have chipdamage enabled and you are killed whilst blocking , you can use this animation. Makes a nice "cheap K.O." animation! Defaults to the death anim that corresponds to the attack which killed the entity.Entity Header Commandjugglepoints - The total amount of juggle points an entity has. Defaults to 0. Setting Jugglepoints to -1 will make this entity immune to juggles. See below for more details.Attack Commandsjugglecost - If the victim is in the air and the attacker's jugglecost is equal to or lower than the victim's total jugglepoints , the attack will connect. If this happens , the jugglecost is subtracted from the victim's juggle points giving them a new (lower) total. If the next attack's jugglecost is still lower than the new value , that too will connect , lowering the total points again. Once jugglecost is higher than the remaining jugglepoints , the attack will not connect.Defaults to 0.OTG - setting this to 1 will allow an attack to hit opponents in their lying state. The default , 0 , will not allow an attack to hit a lying opponent , regardless of bbox settings.Fixes and AlterationsSetting {nospecial} to 1 in a level header will now no longer disable freespecials. Also , I've expanded the option so that setting it at 2 will , infact , disable freespecials too.Falling entities now have nograb enabled by default.Single set mods now auto load that set instead of going through the rather redundant motions of selecting it.Fix by DC - didhitscript now executes when item is collected (item is attacker, collecting entity is defender). Item scripting won't have to be nearly as hacky.
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